Blender Animation rendered with GeForce GTX

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#18067 by Pixelgrapher
23-09-2017 13:54
This animation was rendered in Blender's Cycles rendering engine with a combination of a GTX 1070 and a GTX 1060. Cycles is a brute force path tracing renderer which means it uses unbiased an Monte-Carlo method to sample simulated light rays bouncing around the scene. While this produces high quality images, render times can be quite long. Even some of the simple scenes with procedural textures took about 5 minutes to render!

I've been working on my 'Monuments' project over the past year and a half. Now it is time to present the final result. The Monuments is an exploration on the intricate ties between the arts of mathematics and architecture. It's an expression in the form of abstract architecture. Many of these works were inspired by those of Sol LeWitt and Antonio Sant'Elia. I hope you guys like it!

Last edited by Pixelgrapher on 23-09-2017 13:55, edited 1 time in total.